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It's not a cartoon. It's a game.
 
— Message from the BFDIA 5b video
Fries 9

"But how long until we're out of BFDIA 5b?" - Fries
This article is very long. You can help the BFDI wiki by removing unimportant information or splitting them into separate articles!

BFDIA 5b
5b
The game's title screen

Designer

Michael Huang
Cary Huang

Genre

Adventure, Platform

Characters

Pencil, Match, Ice Cube, Book, Ruby, Bubble

Minor characters

Lego Brick
Waffle
Tune
Evil Leafy

Released date

February 11, 2013

Transcript

BFDIA 5b/Transcript

Previous

Get in the Van

Next

No More Snow!

BFDIA 5b is a game that was made by Michael Huang and Cary Huang.

When the game debuted, the game had 33 playable levels, and the player could not pass level 33 until February 19. From February 19 to 25, the game had 50 playable levels, and the player could not pass level 50 until February 25. Due to the creators of the game being very busy, the February 25 update only added 3 new playable levels. Currently, the game has 53 playable levels, and the player cannot pass level 53 until an unknown date.

A note in level 53 says levels will be uploaded as soon as they are made, but on March 3, it was announced that the game was postponed for now due to BFDIA 5c being worked on. (Even if you get past level 53, level 54 will just be empty.)

However, in BFDI's Best Hiatus Ever, Cary revealed that BFDIA 5b will be completed, possibly in the next few months, along with some other projects.

The game can be played here (does not work on mobile).

Plot

Spoiler2

The below information contains spoilers for BFDI/BFDIA/IDFB/BFB. Please watch the episodes in question if you haven't seen them already.

Book starts out lost and forgetful of recent events. After realizing she is inside Evil Leafy, Book ventures out to find the other members of FreeSmart.

Book eventually finds Match trapped in a box and asks if Match knows what is going on. Match recalls Pencil driving the FreeSmart Van into Evil Leafy's mouth. Match also remembers falling into her unpleasant box. Book and Match agree to find the other FreeSmarters.

Book finds the Hand-powered Recovery Center, and figures it fell out of the FreeSmart Van.

Later, Match and Book enter a house. Inside, Book finds Lego Brick, but is first scared of him and thinks he is "an armless mutant Blocky". Lego Brick denies this and asks to be Book's friend. Book asks him "Where are we?" Lego Brick states that they are in Evil Leafy, along with thousands of other recommended characters. Lego Brick is confused at the fact that Evil Leafy ate Book and Match, but she reassures that they are fine. Lego Brick remains confused, Book says goodbye to carry on their adventure.

Book traps Lego Brick inside a box to activate a switch to complete a level. In the next level, Lego Brick turns mad, saying that Book trapped him inside a box. Book reassures her that it was only for desperate measures, but Lego Brick is unconvinced and punishes the two by forcing them to fall into his underground factory, teaching them not to mess with him.

Further into Lego Brick's dungeon, Book finds Ice Cube on an independent platform. Book asked her why she is in Lego Brick's Factory.

Ice Cube does not remember why she is in the dungeon, but laments that if she had arms, she could pick up a nearby box to escape the dungeon. Fortunately, Book had arms, so she told her that she had arms. This made Icy happy. Book moves the box to the other low-hanging platforms, so Book, Match, and Ice Cube can continue the adventure.

The trio later meets Waffle and Tune, to which Match revolts, due to past experiences with recommended characters like Lego Brick. Ice Cube thinks they are nice, but Match sarcastically comparing how nice Lego Brick was.

Waffle and Book ask each other's group who they are. Waffle says that Lego Brick is a nice guy once you get to know him, but Book and Match still reject. Waffle introduces Tune, but is cut off by Match's impatience. Waffle directs the three to Evil Leafy's mouth eastward, so they leave the recommended characters to continue the quest.

As Book, Match, and Ice Cube exit the house, Waffle and Book exchange goodbyes. Waffle says they are welcome back any time. Book asks Ice Cube if the sky looks redder to her, but Ice Cube denies. Farther away from the house, Match questions why Waffle is outside. Waffle replies that he went on a walk to get some fresh air.

On level 53, the three are faced with an uncrossable wall. A message by Cary Huang appears behind the wall:

"Hi people. I've been really busy lately, so I've only been able to create three levels. :(
  More levels coming soon. I will upload them as soon as I create them, so some could be out tommorow, or in a week. I'm really sorry!!! I hope we can all understand."

In the BFDIA 5c announcement, jacknjellify spoils the ending with simply "FreeSmart escapes Evil Leafy".

Characters

Playable characters

Book
The main character in the game. She can run and jump at normal speeds. She and Match are the only 2 people can go though a fire box. She has the ability to throw the box farther.
Match
Appears for the first time in level 19: "Say Hello". She is taller, can jump higher, and can go through smaller holes than other contestants. Match is immune to fire, so when going though a fire box, her hair catches on fire and she can use the fire to burn other characters like Ice Cube. The fire can be put out by hitting a ceiling, being submerged in water, or by melting Ice Cube.
Ice Cube
Appears for the first time in level 42: "Eye skewb". She can run faster than any character, particularly when on a moving platform. She instantly melts when standing on a fire box. Due to her lacking arms, she cannot hold or throw things, or operate the HPRC.

Non-playable characters

Lego Brick
An unused character that can only be obtained by hacking. Like Ice Cube, he can't pick up items or use the HPRC, and is slower than Ice Cube. However, he can jump rather high for a character.
Waffle
An unused character that can be only obtained by hacking. Being armless, he can't throw items, and has a pitiful jump. He can be jumped on, though.
Tune
An unused character that can be only obtained by hacking. He is always seen bobbing to a rythm, and he moves speedily.

Unintroduced characters

Bubble
Does not appear in any level. She has the highest jump, along with the ability to float. She, however, when in contact of an object, pops. This includes the edge of a level.
Ruby
Ruby acts like a magnet to any Win Token, it will very slowly go into her direction slightly, however she has the third lowest jump, after Ice Cube and Waffle.
Pencil
Does not appear in any level. She has the ability to throw objects very far, and she can fit through small spaces like Match.

Other characters

List of levels

There are a total of 133 planned levels (100 main levels and 33 bonus levels), of which 53 have been actually created.

Level 53 is the last playable level. Once it's completed, the game dissolves into garbage data.

Video

A video announcing BFDIA 5b's release, titled under the same name, was released on February 11th, 2013. It can be viewed here.

Trivia

Again5b

Thumbnail for the BFDIA 5b announcement video

  • The Weighted Companion Cube from the Portal series makes a cameo appearance in levels 8-10 as a box to be used as a kind of platform. It even made a reference to how it "dies" as in the level "A Sad Goodbye".
  • The Clubhouse of Awesomeness, which appears in "Get in the Van", makes an appearance in level 6 (AKA Landfill) as one of the stages in the trailer. However, The Clubhouse of Awesomeness didn't appear in the official release, because it's not inside Evil Leafy.
  • It is the first game to feature BFDIA characters and so far, the 8th game made by Michael and Cary Huang.
  • In the trailer, Book had a rainbow-colored background icon near the text when she talked, but in the official game, Book had a purple background.
  • The thumbnail shows Coiny and Firey, with modified assets that include "butts". This caused minor controversy with people.
  • Level 29 was originally named "Toss Toss", but it was renamed to "Don't Look Back".
  • Level 32 was edited (originally, Match could not go to Lego Brick, and now she can go to him).
  • Carykh said on Youtube that Tennis Ball has ELER in the game. Cary said that he'll find out what it means later, stating that "he wouldn't like it."
  • The Easter Egg just happens to be the first time that Evil Leafy has opened her mouth, ever. (Not counting BFDIA 5a, when her mouth was just a bunch of scribbles at the time when she ate some of the contestants.)
  • Level 49 has the same name as episode 1 of BFDI: "Take the Plunge".
  • The "LEVEL CREATOR" and "EXPLORE" options on the home screen are blocked off with a sign stating "MARCH 4". Since March 4 of years 2013 to 2018 passed, it could mean March 4 on later years, possibly 2019 or even later.
  • This is the first object show to have a game.
  • In level 31, Lego Brick said that there are thousands of recommended characters were also inside Evil Leafy, but it is unknown how did they get into her mouth.
  • In the files of the SWF, there are things that have not been seen in the game, such as an asset for a running Bubble.
  • In the game, letters appear to be hanging from a tree in the background. For example, level 1 has an "E" hanging from a tree. Level 11 has a "V". Level 26 has an "I". These are the only 3 letters but it is speculated that it is supposed to spell "EVIL".
  • Level 53 is clearable, but level 54 is only the background and is called "undefined."
  • The game has a speedrunning community.

Level editing

A YouTube user by the name of JC7146 found a way to edit the levels. 5b's level code is located at http://battlefordreamisland.com/5b/levels.txt and according to there, there are only 53 levels and nothing else, which means there is no way to access the levels beyond 53 and the bonus levels because their code doesn't exist. If someone manages to download the .swf of BFDIA 5b at http://battlefordreamisland.com/5b/5b.swf, creates a folder named 5b and moves the 5b.swf in there, then copy and paste everything at http://battlefordreamisland.com/5b/levels.txt to a text document named levels.txt then place it in their 5b folder with 5b.swf, they are free to edit the levels they have in their levels.txt.

An example level is given below:

Box stacking 101 = name of your level
32,36,09,02,L (32 = Length, 36 = Width, 09 = # of entities, 02 = Background, L/H = block mode)
............./..................
............./..................
............./..................
............./..................
............./..................
............./..................
............./..................
............./..................
............./..................
...6666666.../..................
............./..................
............./.............4....
............./..........@@@@..:.
............./..............>>>>
............./..........@@@@....
............./..................
............./..........@@@@....
............./..............;...
............./;.........@@@@f...
............./f.............]...
............./].................
............./..................
............./..................
............./..................
................................
........................;///////
........................f///////
........................f///////
........................f///9999
........................f///8888
........................f///99ww
.>>>>><<<<<...5.........f///88{{
..............//////////////99ww
............////////////////88{{
............////////////////9999
............////////////////8888 = Your level
01,03.50,05.00,10 - First number = Entity ID
37,03.50,00.00,06 - Second number = X coordinate
37,03.50,00.00,06 - Third number = Y coordinate
37,03.50,00.00,06 - Fourth number = Role ID
37,03.50,00.00,06
37,03.50,00.00,06
37,03.50,00.00,06
37,03.50,00.00,06
37,03.50,00.00,06 - Entities
05 - Number of dialogue lines (must match!)
00H Let's stack the boxes! - 00 is entity in order in the level (00 is the first entity)
00H That's good! - H/S: emotion
99S Use the arrow keys to move and press the space bar to jump.
99S Use UP to carry things.
99S Press DOWN to set the thing down, or UP again to throw it. - Use the 99 tag to have uncharactered lines.
000002 - Number of neccessary deaths

Remember to leave an empty line after each level!

While editing levels, remember, that length, height, # of entities and # of dialogue lines need to match, else 5b.swf will crash at start. You also cannot insert an ampersand (&) in.

Symbols

Block Mode "L"

PillowConfused

"According to my research, BFDIA 5b does a lot more than that!"
The page below contains speculation. Make sure to take unsupported or loosely supported statements with a grain of salt.

Reason: Certain recreated textures marked with "Possibly" or "Unknown". If you can create 5b levels via "hacking", please verify these textures.
This page was last edited on July 16, 2018 at 4:28 PM.

Symbol Description ASCII/Unicode Code Texture (Recreated)
Same as € (100% working) &#032
А
& Crashes Game &#038 N/A
. Air &#046
Period
/ Red Ground Block &#047
5b Slash
0 Gray Spikes Facing Down &#048
.png
1 Gray Spikes Facing Up &#049
1-1
2 Gray Spikes Facing Right &#050
2-0
3 Gray Spikes Facing Left &#051
3-1
4 End Level Door &#052
4-1
5 "E" Tree &#053
5-0
6 Dialogue Trigger &#054 N/A
7 Red Background Block &#055
7-0
8 Green Ground Block &#056
8-1
9 Green Background Block &#057
9-0
: Win Token &#058
WT-0
; Spring &#059
;-0
< Conveyor Belt Left &#060
--2
= Heat Block &#061
Equals
> Conveyor Belt Right &#062
--3
@ One Way Platform Facing Up &#064
@
A Black Spikes Facing Down &#065
A-0
B Black Spikes Facing Up &#066
B-0
C Black Spikes Facing Right &#067
C-1
D Black Spikes Facing Left &#068
D-0
E Black Spikes Facing Down With a Support Cable &#069
E-0
F Support Cable Vertical Isolated &#070
F-0
G Support Cable Vertical Connected Right &#071
G-1
H Support Cable Horizontal Connector &#072
H-0
I Support Cable Right Angle Connecter Corner On Bottom Right &#073
I-0
J Support Cable Vertical With Connection On Top Left And Top Right &#074
J-0
K Same as "J" But Without Vertical On Bottom &#075
K-0
L Same As "I" But Without Connecter On Top Right &#076
L-0
(Possibly)
M Yellow Switch Block Solid &#077
M-0
N Yellow Switch Block Solid Dark &#078
N-0
O Yellow Switch Block Invisible &#079
O-0
P Yellow Switch Block Invisible Dark &#080
P-0
Q Yellow Lever Facing Left &#081
Q-0
R Yellow Lever Facing Right &#082
R-0
S Blue Lever Facing Left &#083
S-0
T Blue Lever Facing Right &#084
T-0
U One Way Platform Facing Up In Front Of Block "9" &#085
U-0
V Yellow Switch Button &#086
V-0
W Blue Switch Button &#087
W-0
X Dark Gray Grass Block &#088
X-0
Y Light Gray Grass Block &#089
Y-0
Z One Way Platform Right &#090
Z-1
[ Grey Spikes Two Way Joint Left &#091
--0
\ Grey Spikes Two Way Joint Right &#092
5b Back Slash
] Crumbling Rock &#093
--1
^ Conglomerate-Like Gray Block &#094
^
_ Lamp Block &#095
5b Underscore
` Gray Gems &#096
`
a Blue Switch Block Solid &#097
Al
b Blue Switch Block Solid Dark &#098
Bl
c Blue Switch Block Invisible &#099
Cl
d Blue Switch Block Invisible Dark &#100
Dl
e one-directional platform up in front of block "^" &#101
El
f Gray Block &#102
Fl-0
g Green Lever Facing Left &#103
Gl
h Green Lever Facing Right &#104
Hl
i "V" Tree &#105
Il
j Green Switch Block Solid Dark &#106
Jl
k Green Switch Block Invisible &#107
Kl
l Green Switch Block Invisible Dark &#108
Ll
m Green Switch One-Way Platform Facing Up Solid &#109
Ml
n Green Switch One-Way Platform Facing Up Invisible &#110
Nl
o Green Switch Block Solid &#111
Ol
p Lamp/Spotlight &#112
Pl
q Black Block (Used For The Center Of 4 Spikes) &#113
Ql
r One-Way Platform Facing Left &#114
Rl
s One-Way Platform Facing Down &#115
Sl
t One-Way Platform Facing Left In Front Of Block "9" &#116
Tl
u Green Switch Button 118&#117
Ul
v Spike Block &#118
Vl
w Purple Ground Block &#119
Wl
x Wind Gust Block &#120
Xl
y Electric Barrier Vertical &#121
Yl
z Electric Barrier Horizontal &#123
Zl
{ Purple Background Block &#124
Opening Square Bracket
| Yellow Switch Spike Block Invisible &#125
Pipe-0
"}" Yellow Switch Spike Block Solid &#126
Closing Square Bracket
~ "I" Tree &#127
Tilde
£ One-Way Conveyor Belt Facing Up Moving Left &#128
£
ª Same As "H" &#129
H-0
º Same As "²" But Red &#130
º
(Possibly)
¿ Picture &#131
¿
® Wood Background Block &#169
®
¬ Same As "K" &#170
K-0
½ Gray Lever Facing Left &#171
½
¼ Same As "²" But Darker &#172
¼
(Possibly)
¡ Same As "б" &#173
¡
« Same As "J" &#174
J-0
» Solid Brown Block, Possibly Wood &#175 (Unknown)
»
(Unknown)
Purple Background Block Slanted Top Left &#177
▒
Light Gray Metal Ground Block &#178
Fl-0
Pauses Dialauge &#179 N/A
Acid &#180
┤
© Same As "F" &#184
F-0
Lava Glow &#185
╣
Red Metal Ground Block (Not Lava) &#186
║
Yellow Metal Background Block &#187
╗
Dark Gray Metal Ground Block &#188
╝
¢ Same As "в" &#189
В
¥ One-Way Conveyor-Belt Facing Up Moving Right &#190
¥
¤ Same As "£" But Stopped &#207
¤
¦ Same As "¥" But Stopped &#221
¦
µ Same As "╡" &#230
╡
¯ Same As "╕" But Lighter &#238
¯
(Possibly)
´ Same As "" &#239
╣
± Same As "" &#241
▒
¾ Same As "╛" &#243
╛
Same As "²" But Yellow &#244
¶
(Possibly)
§ Same As "з" &#245
®
¸ Same As "╕" &#247
╕
° Same As "и" &#248
И
¨ Same As "з" &#249
З
¹ Same As "" &#251
╣
³ Same As "®" &#252
®
² Same As "x" &#253
Xl
А Wood Ground Block (U+0410)
А
б Yellow One-Way Platform Facing Up Solid (U+0431)
¡
в Yellow One-Way Platform Facing Up Invisible (U+0432)
В
г Same As "£" (U+0433)
£
з Purple Background Block Slanted Bottom Left (U+0437)
З
и Purple Background Block Slanted Bottom Right (U+0438)
И
й Same As "F" (U+0439)
F-0
к Same As "H" (U+043A)
H-0
л Same As "H" But With A Connecter On Bottom (U+043B)
Л
м Same As "H" But With A Connecter On Top (U+043C)
М
о Wood Background Block (U+043E)
®
п Danger Zone Background Block (U+043F)
П
Same As "А" (U+20AC)
А
Lava (U+2555)
╕
Gray Lever Facing Right (U+255B)
╛
Acid Glow (U+2561)
╡
Yellow Metal Ground Block (U+2562)
╢

Block Mode "H"

Any block from the above table can be used by placing a "." in front of it, but blocks specific to this block mode have a "/" placed in front.

Symbol Description ASCII/Unicode Code Texture (Recreated)
/ . Picture &#046
¿
/ A Water &#065
Slash A
/ B Brick Ground Block &#066
Slash B
/ C Wall Of Text &#067
Screen Shot 2018-03-17 at 9.19.16 AM

Entity IDs

Entities 00-34 are characters:

ID Character Name Jump Height Jump Length Heat Tolerance Image
00 Ruby 3 Blocks 4 Blocks 2 sec
Ruby Icon
01 Book 3 Blocks 4 Blocks 2 sec
Book Icon
02 Ice Cube 2.5 Blocks 6 Blocks 0 sec
Ice Cube Side
03 Match 4 Blocks 5 Blocks ∞ sec
50px-Match Icon
04 Pencil 4 Blocks 5 Blocks 2 sec
Pencil Icon
05 Bubble 7 Blocks 7 Blocks 0 sec (unrecoverable)
Bubble Icon
06 Lego Brick 4.5 Blocks 5 Blocks 2 sec
Lego Brick Body
07 Waffle 2 Blocks 3 Blocks 2 sec
Waffle Body
08 Tune 4 Blocks 5 Blocks 2 sec
Tune Body
09-34 Nothing N/A N/A N/A N/A

35+ are items:

Tree don&#039;t think it&#039;s worth it

"BFDIA 5b, can you draw?"
The page has enough words to provide what the topic is about, but not enough images to actually show it. please help Battle for Dream Island Wiki by adding pictures.

ID Item Name Heat Tolerance
35 Lager HPRC Half ∞ sec (possibly[1])
36 Smaller HPRC Half ∞ sec (possibly[1])
37 Crate 2 sec
38 Heavy Metal Box 12 sec
39 Small Gray Moving Platform (unknown)
40 Large Spike Ball (unknown)
41 Package (unknown)
42 Companion Cube (unknown)
43 Rusty Apparatuses (unknown)
44 Purple Enemy 1 sec
45 Saw Blade (unknown)
46 Small Spike Ball (unknown)
47 Metal Pillar (unknown)
48 Large Gray Moving Platform (unknown)
49 Spinning Blue Spike Ball (unknown)
50 Acid Monster (aka Slimy Green Thing[2]) (unknown)
51 Small Acid Covered Moving Platform (unknown)
52 Large Acid Covered Moving Platform (unknown)
53 Green Block 1 sec
54 Blue Block (unknown)
55 Wall of Spikes ∞ sec (possibly)

Entity Roles

ID Role Example Affected by gravity? Image
01 Nothing N/A N/A N/A
02 Nothing N/A N/A N/A
03 Movement From String Small Gray Moving Platform false
Small Platform
04 Death On Impact & Movement From String Saw Blade false
Saw Blade
05 Death On Impact Wall of Spikes true
Spike Wall
06 Pickup-Able Companion Cube true
Portal2Item
07 Nothing N/A N/A N/A
08 Non-Playable Character Waffle true
Waffle 5b 2
09 Playable After Dialogue Ice Cube (Level 42) true
Icy 5b
10 Playable Character Match true
Match 5b

Backgrounds

References

  1. 1.0 1.1

    Book

    The HPRC is very durable.
  2. The top comment by Satomi on How to edit BFDIA 5b Levels (Part 2)
    You should play as the slimy green thing. It has crazy horizontal speed!
     
    — Satomi Hinatsu

External links

Levels of BFDIA 5b (Category)
001 - 002 - 003 - 004 - 005 - 006 - 007 - 008
009 - 010 - 011 - 012 - 013 - 014 - 015 - 016
017 - 018 - 019 - 020 - 021 - 022 - 023 - 024
025 - 026 - 027 - 028 - 029 - 030 - 031 - 032
033 - 034 - 035 - 036 - 037 - 038 - 039 - 040
041 - 042 - 043 - 044 - 045 - 046 - 047 - 048
049 - 050 - 051 - 052 - 053
(further levels are not yet released)